Theory of Fun for Game Design

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2004 • 53 Readers • 297 pages 3.8

Designing Games: A Guide to Engineering Experiences

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2013 • 13 Readers 4

Everything is F*cked: A Book About Hope

#2 of 2 in Mark Manson Collection

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14 • 307 Readers • 224 pages 3.7

Challenges for Game Designers

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2008 • 7 Readers

The Subtle Art of Not Giving a F*ck: A Counterintuitive Approach to Living a Good Life

#1 of 2 in Mark Manson Collection

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2016 • 1,795 Readers • 134 pages 3.6

Assholes: A Theory

Assholes: A Theory
ByAaron James
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2014 • 30 Readers • 240 pages 3.3

The Annotated Turing

The Annotated Turing
ByCharles Petzold
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2008 • 47 Readers • 372 pages 4.3

Rules of Play

Rules of Play
ByKatie Salen,Eric Zimmerman
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2003 • 28 Readers • 688 pages 2.5

Video Game Storytelling

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2014 • 6 Readers • 208 pages 4.5

Be More Chill

Be More Chill
ByNed Vizzini
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2004 • 50 Readers • 308 pages 3.2

NOS4A2

5 NOS4A2

NOS4A2
ByJoe Hill
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2013 • 613 Readers • 692 pages 3.8

Math with Bad Drawings

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2018 • 20 Readers • 376 pages 4.3

The chrysanthemum and the sword

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1946 • 25 Readers • 320 pages 2.4

The Road

The Road
ByCormac McCarthy
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1974 • 2,374 Readers • 287 pages 4

The Postman

The Postman
ByDavid Brin
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1985 • 184 Readers • 296 pages 3.5

Minority Report

#4 of 1 in The Collected Stories of Philip K. Dick

The Minority Report
ByPhilip K. Dick
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1956 • 183 Readers • 290 pages 3.8

Brave New World

Brave New World
ByAldous Huxley
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1900 • 3,642 Readers • 332 pages 3.9

Dr. Bloodmoney

Dr. Bloodmoney
ByPhilip K. Dick
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1963 • 54 Readers • 275 pages 3.7

Night trains

Night Trains
ByBarbara Wood
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1 Reader