Interested in User Experience (UX) and video games? This list began as a curation from personal and professional recommendations as my career has evolved in games. It has grown to include influential works from throughout my academic and professional career that have shaped my working philosophies and provided me with invaluable perspective.
This is my current active reading list for own professional development in Games UX Research and Design. Always looking for new recommendations!
Notable Mentions:
- Includes amazing recommendations from the IGDA Games User Research SIG:
2018 • 256 pages
2000 • 295 Readers • 216 pages • 4.1
2008 • 3 Readers • 400 pages
2013 • 28 Readers • 158 pages • 4
2012 • 6 Readers • 350 pages • 3
1988 • 113 Readers • 368 pages • 4.2
2017 • 11 Readers • 266 pages
2004 • 51 Readers • 297 pages • 3.8
2023 • 3 Readers • 208 pages • 3