The Pocket Mentor for Video Game UX Ui | 4.5 | 4.5 | |
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design | 0 | - | |
| 3.71 | - | |
Relic - Douglas Preston
- Lincoln Child
| 3.88 | - | |
| 3.86 | - | |
| 3.95 | - | |
| 3.19 | - | |
Murderbot Diaries, Vol. 1: All Systems Red, Artificial Condition | 4 | - | |
The Wren in the Holly Library | 3.48 | - | |
| 3.61 | - | |
| 3.33 | - | |
The Cat Who Went to Heaven | 3.58 | 4.5 | |
Bad Blood: Secrets and Lies in a Silicon Valley Startup | 4.43 | - | |
| 3.98 | - | |
A Theory of Fun for Game Design | 3.79 | - | |
The Hitchhiker's Guide to the Galaxy | 4.24 | 4.5 | |
Game Usability: Advancing the Player Experience - Katherine Isbister
- Noah Schaffer
| 0 | - | |
Quantifying the User Experience: Practical Statistics for User Research | 3 | - | |
Cultural Resource Laws and Practice | 4 | 4.0 | |
The Zombie Survival Guide: Complete Protection from the Living Dead | 3.64 | 3.5 | |
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation | 3.78 | - | |
| 4.17 | 4.5 | |
| 3.82 | - | |
| 3.73 | - | |
| 4 | - | |
How To Be A Games User Researcher: Run better playtests, reveal usability and UX issues, and make videogames better | 5 | 5.0 | |
The Norton anthology of English literature | 3.71 | - | |
The Works: The Industrial Architecture of the United States | 0 | - | |
The Secret Science of Games | 3 | - | |
Don't Make Me Think, Revisited | 4.12 | - | |
Uncommon Ground: Archaeology and Early African America, 1650-1800 | 0 | - | |
Monsters in America: Our Historical Obsession with the Hideous and the Haunting | 0 | - | |
| 4 | 3.0 | |
| 4.23 | - | |
The Victorian Book of the Dead | 0 | - | |
On Monsters: An Unnatural History of Our Worst Fears | 2.2 | - | |
The Design of Everyday Things | 4.21 | - | |
Gideon the Ninth - Tamsyn Muir
- Jelena Katić Živanović (Translator)
| 4.08 | - | |
| 3.79 | - | |
Quackery: A Brief History of the Worst Ways to Cure Everything | 3.52 | - | |