The Hard Thing About Hard Things: Building a Business When There Are No Easy Answers | 4.17 | - | |
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design | 0 | - | |
| 4.22 | - | |
There Is No Antimemetics Division | 4.26 | - | |
| 3.83 | - | |
| 4.27 | - | |
| 4.06 | - | |
| 3.86 | - | |
Superintelligence: Paths, Dangers, Strategies | 3.51 | - | |
| 3.67 | - | |
| 0 | - | |
| 3.58 | - | |
| 3.91 | - | |
| 3.69 | - | |
| 4 | - | |
| 3.95 | - | |
| 3.8 | - | |
| 3.94 | - | |
| 3.72 | - | |
| 3.82 | - | |
| 4.28 | - | |
| 4.09 | - | |
| 4.33 | - | |
| 4.23 | - | |
| 4.39 | - | |