| 4 | - | |
| 0 | - | |
The Introvert's Edge - Matthew Pollard
- Derek Lewis
| 3.8 | - | |
| 0 | - | |
Show Your Work!: 10 Ways to Share Your Creativity and Get Discovered | 4.13 | - | |
Antifragile: Things That Gain from Disorder | 3.85 | - | |
Do No Harm: Stories of Life, Death, and Brain Surgery | 4.06 | - | |
The New New Thing: A Silicon Valley Story | 3.56 | - | |
| 4.26 | - | |
| 4.08 | - | |
| 3.99 | - | |
| 4.18 | - | |
The Hitchhiker's Guide to the Galaxy | 4.24 | 4.0 | |
The Lion, the Witch and the Wardrobe | 3.97 | 4.0 | |
| 3.17 | - | |
| 3.4 | - | |
| 3.77 | - | |
| 4.16 | - | |
| 4.14 | - | |
The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm | 4.2 | - | |
Competing Against Luck - Clayton M. Christensen
- Karen Dillon
- Taddy Hall
- David S. Duncan
| 3.94 | - | |
| 4 | - | |
Being Mortal: Medicine and What Matters in the End | 4.48 | - | |
The Checklist Manifesto: How to Get Things Right | 3.86 | - | |
Complications: A Surgeon's Notes on an Imperfect Science | 4.14 | - | |
| 4.07 | - | |
| 4.1 | - | |
How to Win Friends and Influence People | 3.94 | - | |
Neil Gaiman's A Study in Emerald | 3.96 | - | |
| 3.94 | - | |
Mastery - John C. Maxwell
- Stephen R. Graves
- Thomas G. Addington
| 4.07 | - | |
The 4 Disciplines of Execution: Achieving Your Wildly Important Goals - Chris McChesney
- Sean Covey
- Jim Huling
| 4.31 | - | |
| 4.75 | - | |
| 3.92 | 4.0 | |
| 4.43 | - | |
Grid Systems in Graphic Design/Raster Systeme Fur Die Visuele Gestaltung (German and English Edition) | 4.75 | - | |
Short Stories from Hogwarts of Heroism, Hardship and Dangerous Hobbies | 4.07 | - | |
| 4.11 | - | |
The Art of Possibility - Rosamund Stone Zander
- Benjamin Zander
| 3.71 | - | |
| 3.82 | 4.0 | |